//----------------------------------------------------------- // //----------------------------------------------------------- class DoorExplodeWoodStandard extends DoorExplode Abstract; defaultproperties { ShrapnelAreaHeight=150.000000 ShrapnelAreaWidth=80.000000 GibSpeed=150.000000 DoorDustClass=Class'KFMod.KFDoorExplosionDustWood' SpreadFactor=0.700000 DoorGibClasses(0)=Class'DoorGibWoodA' DoorGibClasses(1)=Class'DoorGibWoodB' DoorGibClasses(2)=Class'DoorGibWoodC' DoorGibClasses(3)=Class'DoorGibWoodD' }