class Drapes extends Decoration; // Decoration #exec OBJ LOAD FILE=KFMapObjects.ukx function PostBeginPlay() { LinkSkelAnim(MeshAnimation'Drapes'); LoopAnim('Flap'); } defaultproperties { bStatic=False bStasis=False Mesh=SkeletalMesh'KFMapObjects.Drapes' bNoDelete=True RemoteRole=Role_None }