//============================================================================= // Siren Scream //============================================================================= // Effect when the siren screams //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // Created by - David Henseley //============================================================================= class FxCylGoal extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'SpecialEffectsSM.fx.fxgoal' RenderTwoSided=True UseParticleColor=True UseColorScale=True FadeOut=True FadeIn=True UniformSize=True Acceleration=(Z=30.000000) ColorScale(0)=(Color=(B=60,G=196,R=60,A=255)) ColorScale(1)=(RelativeTime=0.500000,Color=(B=15,G=49,R=15,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(R=255,A=255)) FadeOutStartTime=1.840000 FadeInEndTime=1.480000 Name="MeshEmitter0" StartLocationRange=(Z=(Min=-50.000000,Max=20.000000)) StartSpinRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.700000),Y=(Min=0.700000),Z=(Min=0.700000)) InitialParticlesPerSecond=10.000000 End Object Emitters(0)=MeshEmitter'MeshEmitter0' LightType=LT_Steady LightHue=63 LightSaturation=127 LightBrightness=500.000000 LightRadius=10.000000 bLightChanged=True bUnlit=False bSelected=True bNoDelete=false }