class FeedingSpray extends FleshHitEmitter; #exec OBJ LOAD FILE=KFWeaponSound.uax defaultproperties { ImpactSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh' ImpactSounds(1)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh' ImpactSounds(2)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh2' ImpactSounds(3)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh3' // Begin Object Class=SpriteEmitter Name=SpriteEmitter0 // FadeOut=True // SpawnOnlyInDirectionOfNormal=True // SpinParticles=True // UseSizeScale=True // UseRegularSizeScale=False // UniformSize=True // AutomaticInitialSpawning = false // InitialParticlesPerSecond = 100 // RespawnDeadParticles = false // ScaleSizeYByVelocity=True // ScaleSizeZByVelocity=True // BlendBetweenSubdivisions=True // UseRandomSubdivision=True // Acceleration=(Z=-350.000000) // ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) // ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255)) // ColorScale(3)=(RelativeTime=1.000000) // ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000)) // FadeOutStartTime=0.300000 // Name="SpriteEmitter0" // StartLocationShape=PTLS_Sphere // SphereRadiusRange=(Max=5.000000) // StartMassRange=(Min=11.000000,Max=11.000000) // UseRotationFrom=PTRS_Normal // SpinsPerSecondRange=(X=(Min=0.100000,Max=0.120000)) // SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.500000) // StartSizeRange=(X=(Min=24.000000,Max=36.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) // ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) // ScaleSizeByVelocityMax=3.000000 // DrawStyle=PTDS_Modulated //PTDS_AlphaBlend // Texture=Texture'KFX.BloodySpray' // TextureUSubdivisions=4 // TextureVSubdivisions=4 // LifetimeRange=(Min=0.500000,Max=0.750000) // StartVelocityRange=(Z=(Min=120.000000,Max=150.000000)) //End Object // // // // // Emitters(0)=SpriteEmitter'KFMod.FeedingSpray.SpriteEmitter0' // LifeSpan = 1.0 }