//============================================================================= // FlameChucker //============================================================================= class FlameThrower extends KFWeapon; simulated function bool StartFire(int Mode) { if( Mode == 1 ) return super.StartFire(Mode); if( !super.StartFire(Mode) ) // returns false when mag is empty return false; if( AmmoAmount(0) <= 0 ) { return false; } AnimStopLooping(); if( !FireMode[Mode].IsInState('FireLoop') && (AmmoAmount(0) > 0) ) { FireMode[Mode].StartFiring(); return true; } else { return false; } return true; } simulated function AnimEnd(int channel) { if(!FireMode[0].IsInState('FireLoop')) { Super.AnimEnd(channel); } } // Cool Nozzle Illumination (WARNING - Artist at play) :P simulated function WeaponTick(float dt) { Super.WeaponTick(dt); // if(FireMode[0].bIsFiring) // Skins[4] = Shader 'KillingFloorWeapons.FlameThrower.FTFireShader'; // else // Skins[4] = default.Skins[4]; } function bool RecommendRangedAttack() { return true; } function float SuggestAttackStyle() { return -1.0; } //TODO: LONG ranged? function bool RecommendLongRangedAttack() { return true; } defaultproperties { SkinRefs(0)="KF_Weapons_Trip_T.Supers.flamethrower_cmb" SkinRefs(2)="KillingFloorWeapons.Welder.FBFlameOrange" WeaponReloadAnim=Reload_Flamethrower MagCapacity=100 ReloadRate=4.14 ReloadAnim="Reload" ReloadAnimRate=1.0 Weight=10.000000 bModeZeroCanDryFire=True FireModeClass(0)=Class'KFMod.FlameBurstFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectSound=none//Sound'KFPlayerSound.getweaponout' Description="A deadly experimental weapon designed by Horzine industries. It can fire streams of burning liquid which ignite on contact." Priority=145 InventoryGroup=3 GroupOffset=8 PickupClass=Class'KFMod.FlameThrowerPickup' BobDamping=6.000000 AttachmentClass=Class'KFMod.FlameThrowerAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="FlameThrower" MeshRef="KF_Weapons_Trip.Flamethrower_Trip" DrawScale=0.900000 TransientSoundVolume=1.250000 AmbientGlow=0 PutDownTime = 1.0 PutDownAnimRate=1.0 QuickPutDownTime=0.5 PlayerViewOffset=(X=5.000000,Y=7.000000,Z=-8.000000) // -6 EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) bSteadyAim = true // For consistent streams AIRating=0.7 CurrentRating=0.7 MinimumFireRange = 300 ZoomTime=0.25//1.0 FastZoomOutTime=0.2 ZoomInRotation=(Pitch=-1000,Yaw=0,Roll=1500) bHasAimingMode=true IdleAimAnim=Idle DisplayFOV=70.000000 StandardDisplayFOV=70.0 PlayerIronSightFOV=75 ZoomedDisplayFOV=70 HudImageRef="KillingFloorHUD.WeaponSelect.FlameThrower_unselected" SelectedHudImageRef="KillingFloorHUD.WeaponSelect.FlameThrower" TraderInfoTexture=texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Flame_Thrower' bIsTier2Weapon=true }