class FlameThrowerAttachment extends KFMeleeAttachment;//KFWeaponAttachment; defaultproperties { MeshRef="KF_Weapons3rd_Trip.Flamethrower_3rd" MovementAnims(0)=JogF_Flamethrower MovementAnims(1)=JogB_Flamethrower MovementAnims(2)=JogL_Flamethrower MovementAnims(3)=JogR_Flamethrower CrouchAnims(0)=CHwalkF_Flamethrower CrouchAnims(1)=CHwalkB_Flamethrower CrouchAnims(2)=CHwalkL_Flamethrower CrouchAnims(3)=CHwalkR_Flamethrower WalkAnims(0)=WalkF_Flamethrower WalkAnims(1)=WalkB_Flamethrower WalkAnims(2)=WalkL_Flamethrower WalkAnims(3)=WalkR_Flamethrower AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Flamethrower TurnLeftAnim=TurnL_Flamethrower CrouchTurnRightAnim=CH_TurnR_Flamethrower CrouchTurnLeftAnim=CH_TurnL_Flamethrower IdleRestAnim=Idle_Flamethrower//Idle_Rest IdleCrouchAnim=CHIdle_Flamethrower IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Flamethrower//Idle_Rifle IdleHeavyAnim=Idle_Flamethrower//Idle_Biggun IdleRifleAnim=Idle_Flamethrower//Idle_Rifle IdleChatAnim=Idle_Flamethrower FireAnims(0)=Fire_Flamethrower FireAnims(1)=Fire_Flamethrower FireAnims(2)=Fire_Flamethrower FireAnims(3)=Fire_Flamethrower FireAltAnims(0)=Fire_Flamethrower FireAltAnims(1)=Fire_Flamethrower FireAltAnims(2)=Fire_Flamethrower FireAltAnims(3)=Fire_Flamethrower FireCrouchAnims(0)=CHFire_Flamethrower FireCrouchAnims(1)=CHFire_Flamethrower FireCrouchAnims(2)=CHFire_Flamethrower FireCrouchAnims(3)=CHFire_Flamethrower FireCrouchAltAnims(0)=CHFire_Flamethrower FireCrouchAltAnims(1)=CHFire_Flamethrower FireCrouchAltAnims(2)=CHFire_Flamethrower FireCrouchAltAnims(3)=CHFire_Flamethrower HitAnims(0)=HitF_Flamethrower HitAnims(1)=HitB_Flamethrower HitAnims(2)=HitL_Flamethrower HitAnims(3)=HitR_Flamethrower PostFireBlendStandAnim=Blend_Flamethrower PostFireBlendCrouchAnim=CHBlend_Flamethrower WeaponAmbientScale=2.0 }