class GibExplosion extends FleshHitEmitter; defaultproperties { // Begin Object Class=SpriteEmitter Name=SpriteEmitter43 // FadeOut=True // RespawnDeadParticles=False // SpawnOnlyInDirectionOfNormal=True // SpinParticles=True // UseSizeScale=True // UseRegularSizeScale=False // UniformSize=True // ScaleSizeYByVelocity=True // ScaleSizeZByVelocity=True // BlendBetweenSubdivisions=True // UseRandomSubdivision=True // Acceleration=(Z=-350.000000) // ColorScale(0)=(Color=(R=255,A=255)) // ColorScale(1)=(RelativeTime=1.000000,Color=(R=255,A=255)) // ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000)) // FadeOutStartTime=0.126500 // MaxParticles=65 // Name="SpriteEmitter43" // StartLocationShape=PTLS_Sphere // SphereRadiusRange=(Max=5.000000) // StartMassRange=(Min=11.000000,Max=11.000000) // UseRotationFrom=PTRS_Normal // SpinsPerSecondRange=(X=(Min=0.100000,Max=0.120000)) // SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.500000) // StartSizeRange=(X=(Min=45.000000,Max=50.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) // ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) // ScaleSizeByVelocityMax=3.000000 // InitialParticlesPerSecond=100.000000 // DrawStyle=PTDS_Modulated // Texture=Texture'KFX.BloodySpray' // TextureUSubdivisions=4 // TextureVSubdivisions=2 // LifetimeRange=(Min=0.400000,Max=0.550000) // StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=300.000000,Max=500.000000)) //End Object // // // Emitters(0)=SpriteEmitter'KFMod.GibExplosion.SpriteEmitter43' }