//----------------------------------------------------------- // //----------------------------------------------------------- class GoldenFTAttachment extends FlamethrowerAttachment; #exec OBJ LOAD FILE=KF_Weapons3rd_Gold_T.utx var array SkinRefs; static function PreloadAssets(optional KFWeaponAttachment Spawned) { local int i; Super.PreloadAssets(Spawned); for ( i = 0; i < default.SkinRefs.Length; i++ ) { default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material')); if ( Spawned != none ) { Spawned.Skins[i] = default.Skins[i]; } } } DefaultProperties { mesh=none SkinRefs(0)="KF_Weapons3rd_Gold_T.Weapons.Gold_3rdP_Flamethrower_cmb" MeshRef="KF_Wp3rdGold_Trip.FlamthrowerGold_3rd" }