class KFFlameMuzzFlash extends xEmitter; #exec OBJ LOAD FILE=xGameShaders.utx var int mNumPerFlash; simulated function Trigger(Actor Other, Pawn EventInstigator) { mStartParticles += mNumPerFlash; } defaultproperties { mNumPerFlash=5 mParticleType=PT_Mesh mStartParticles=0 mMaxParticles=5 mLifeRange(0)=0.100000 mLifeRange(1)=0.150000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpawnVecB=(Z=0.000000) mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=True mAirResistance=0.000000 mSizeRange(0)=0.2 // .05 mSizeRange(1)=0.25 //.08 mGrowthRate=5.000000 mRandTextures=True mTileAnimation=True mMeshNodes(0)=StaticMesh'PatchStatics.KFMuzzFM' DrawScale=0.900000 Skins(0)=Shader'KFX.FlameMuzzFlashShader' Style=STY_Translucent }