class KFGibBrainb extends KFGib; defaultproperties { GibGroupClass=Class'KFMod.KFHumanGibGroup' TrailClass=Class'ROEffects.BloodTrail' DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorStatics.Gib2' LifeSpan=6.000000 DrawScale=0.300000 Skins(0)=Texture'KillingFloorTextures.Statics.GibsSKin' bUnlit=False TransientSoundVolume=0.500000 CollisionRadius=5.000000 CollisionHeight=2.500000 HitSounds(0)=sound'KF_EnemyGlobalSnd.Gibs_Small' }