//============================================================================= // KFMeleeHitEffect //============================================================================= // Base hit effect class for melee hits //============================================================================= // Killing Floor Source // Copyright (C) 20099 John "Ramm-Jaeger" Gibson //============================================================================= class KFMeleeHitEffect extends ROHitEffect; //============================================================================= // defaultproperties //============================================================================= defaultproperties { RemoteRole=ROLE_SimulatedProxy // Setting this to simulated proxy so it will replicate over the network, since melee hit effects don't go through the normal "FlashCount" hit replication HitEffects(0)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitRockEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDefault') // Default (Dirt?) HitEffects(1)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitRockEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Rock HitEffects(2)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitDirtEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Dirt HitEffects(3)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitMetalEffect',HitSound=sound'KF_KnifeSnd.Knife_HitMetal') // Metal HitEffects(4)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitWoodEffect',HitSound=sound'KF_KnifeSnd.Knife_HitWood') // Wood HitEffects(5)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitGrassEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Plant HitEffects(6)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitFleshEffect',HitSound=sound'KF_KnifeSnd.Knife_HitFlesh') // Flesh (dead animals) HitEffects(7)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitIceEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Ice HitEffects(8)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitSnowEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Snow HitEffects(9)=(HitEffect=class'ROBulletHitWaterEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDefault') // Water HitEffects(10)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBreakingGlass',HitSound=sound'KF_KnifeSnd.Knife_HitDefault') // Glass HitEffects(11)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitGravelEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Gravel HitEffects(12)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitConcreteEffect',HitSound=sound'KF_KnifeSnd.Knife_HitConc') // Concrete HitEffects(13)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitWoodEffect',HitSound=sound'KF_KnifeSnd.Knife_HitWood') // HollowWood HitEffects(14)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitMudEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Mud HitEffects(15)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitMetalArmorEffect',HitSound=sound'KF_KnifeSnd.Knife_HitMetal') // MetalArmor HitEffects(16)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitPaperEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Paper HitEffects(17)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitClothEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Cloth HitEffects(18)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitRubberEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Rubber HitEffects(19)=(HitDecal=class'KnifeHitDirt',HitEffect=class'ROBulletHitMudEffect',HitSound=sound'KF_KnifeSnd.Knife_HitDirt') // Poop }