class KFNoGibGroup extends xPawnGibGroup; defaultproperties { Gibs(0)=None Gibs(1)=None Gibs(2)=None Gibs(3)=None Gibs(4)=None Gibs(5)=None BloodHitClass=Class'KFMod.KFBloodPuff' LowGoreBloodHitClass=Class'KFMod.KFBloodPuff' BloodGibClass=Class'ROEffects.BrainSplash' LowGoreBloodGibClass=Class'KFMod.KFBloodPuff' LowGoreBloodEmitClass=Class'KFMod.KFBloodPuff' BloodEmitClass=Class'KFMod.KFBloodPuff' NoBloodEmitClass=Class'KFMod.KFBloodPuff' NoBloodHitClass=Class'KFMod.KFBloodPuff' }