class KFShopDirectionPointer extends Effects Transient; #exec OBJ LOAD FILE=..\Textures\Engine.utx //#exec OBJ LOAD FILE=..\StaticMeshes\EffectsSM.usx #exec OBJ LOAD FILE=..\StaticMeshes\DebugObjects.usx defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'DebugObjects.Arrows.debugarrow1' bHidden=True bStasis=True DrawScale=0.25 }