class KFTacLightCorona extends Effects; defaultproperties { Texture=Material'KillingFloorWeapons.Dualies.FlashlightCorona3P' bUnlit=True DrawType=DT_Sprite Style=STY_Alpha bHidden=True DrawScale=0.3 bHardAttach=True bCollideActors=False bCorona=False bBlockActors=False bDynamicLight=True LightType=LT_Steady LightBrightness=0 LightHue=35 LightSaturation=200 LightRadius = 0 Physics=PHYS_None RemoteRole = ROLE_SimulatedProxy bNetTemporary=false }