//============================================================================= // KSGFire //============================================================================= // KSG shotgun primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson and IJC //============================================================================= class KSGFire extends KFShotgunFire; var() class ShellEjectClass; // class of the shell eject emitter var() Emitter ShellEjectEmitter; // The shell eject emitter var() name ShellEjectBoneName; // name of the shell eject bone event ModeDoFire() { local float Rec; if (!AllowFire()) return; Spread = Default.Spread; Rec = GetFireSpeed(); FireRate = default.FireRate/Rec; FireAnimRate = default.FireAnimRate*Rec; Rec = 1; if ( KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo) != none && KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill != none ) { Spread *= KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo).ClientVeteranSkill.Static.ModifyRecoilSpread(KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo), self, Rec); } // if wide spread is on give us some additional spread if( KSGShotgun(Weapon) != none && KSGShotgun(Weapon).bWideSpread ) { Spread *= 2.05; } if( !bFiringDoesntAffectMovement ) { if (FireRate > 0.25) { Instigator.Velocity.x *= 0.1; Instigator.Velocity.y *= 0.1; } else { Instigator.Velocity.x *= 0.5; Instigator.Velocity.y *= 0.5; } } super(BaseProjectileFire).ModeDoFire(); // client if (Instigator.IsLocallyControlled()) { HandleRecoil(Rec); } } simulated function bool AllowFire() { if(KFWeapon(Weapon).bIsReloading) return false; if(KFPawn(Instigator).SecondaryItem!=none) return false; if(KFPawn(Instigator).bThrowingNade) return false; if(KFWeapon(Weapon).MagAmmoRemaining < 1) { if( Level.TimeSeconds - LastClickTime>FireRate ) { LastClickTime = Level.TimeSeconds; } if( AIController(Instigator.Controller)!=None ) KFWeapon(Weapon).ReloadMeNow(); return false; } //log("Spread = "$Spread); return super(WeaponFire).AllowFire(); } simulated function InitEffects() { super.InitEffects(); // don't even spawn on server if ( (Level.NetMode == NM_DedicatedServer) || (AIController(Instigator.Controller) != None) ) return; if ( (ShellEjectClass != None) && ((ShellEjectEmitter == None) || ShellEjectEmitter.bDeleteMe) ) { ShellEjectEmitter = Weapon.Spawn(ShellEjectClass); Weapon.AttachToBone(ShellEjectEmitter, ShellEjectBoneName); } } function DrawMuzzleFlash(Canvas Canvas) { super.DrawMuzzleFlash(Canvas); // Draw shell ejects if (ShellEjectEmitter != None ) { Canvas.DrawActor( ShellEjectEmitter, false, false, Weapon.DisplayFOV ); } } function FlashMuzzleFlash() { super.FlashMuzzleFlash(); if (ShellEjectEmitter != None) { ShellEjectEmitter.Trigger(Weapon, Instigator); } } simulated function DestroyEffects() { super.DestroyEffects(); if (ShellEjectEmitter != None) ShellEjectEmitter.Destroy(); } defaultproperties { KickMomentum=(X=-85.000000,Z=15.000000) ProjPerFire=12 bAttachSmokeEmitter=True TransientSoundVolume=2.0 TransientSoundRadius=500.000000 FireSoundRef="KF_KSGSnd.KSG_Fire_M" StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S" NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire" FireRate=0.82 FireAnimRate=1.0 AmmoClass=Class'KFMod.KSGAmmo' ProjectileClass=Class'KFMod.KSGBullet' BotRefireRate=0.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=1.000000 Spread=1000.0 maxVerticalRecoilAngle=1000 maxHorizontalRecoilAngle=500 FireAimedAnim=Fire_Iron //** View shake **// ShakeOffsetMag=(X=6.0,Y=2.0,Z=10.0) ShakeOffsetRate=(X=1000.0,Y=1000.0,Z=1000.0) ShakeOffsetTime=3.0 ShakeRotMag=(X=50.0,Y=50.0,Z=400.0) ShakeRotRate=(X=12500.0,Y=12500.0,Z=12500.0) ShakeRotTime=5.0 bWaitForRelease=false ShellEjectClass=class'KFMod.KSGShellEject' ShellEjectBoneName=Shell_eject bRandomPitchFireSound=false }