//============================================================================= // KrissMMedicGun //============================================================================= // A modified Kriss SuperV SMG and Medic Gun //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class KrissMMedicGun extends MP7MMedicGun; simulated event OnZoomOutFinished() { local name anim; local float frame, rate; GetAnimParams(0, anim, frame, rate); if (ClientState == WS_ReadyToFire) { // Play the regular idle anim when we're finished zooming out if (anim == IdleAimAnim) { PlayIdle(); } // Switch looping fire anims if we switched to/from zoomed else if( FireMode[0].IsInState('FireLoop') && anim == 'Fire_Iron_Loop') { LoopAnim('Fire_Loop', FireMode[0].FireLoopAnimRate, FireMode[0].TweenTime); } } } /** * Called by the native code when the interpolation of the first person weapon to the zoomed position finishes */ simulated event OnZoomInFinished() { local name anim; local float frame, rate; GetAnimParams(0, anim, frame, rate); if (ClientState == WS_ReadyToFire) { // Play the iron idle anim when we're finished zooming in if (anim == IdleAnim) { PlayIdle(); } // Switch looping fire anims if we switched to/from zoomed else if( FireMode[0].IsInState('FireLoop') && anim == 'Fire_Loop' ) { LoopAnim('Fire_Iron_Loop', FireMode[0].FireLoopAnimRate, FireMode[0].TweenTime); } } } defaultproperties { SkinRefs(0)="Kf_Weapons9_Trip_T.Weapons.Medic_Kriss_cmb" SleeveNum=1 HealAmmoCharge=700 AmmoRegenRate=0.200000 HealBoostAmount=40 WeaponReloadAnim=Reload_Kriss IdleAimAnim=Idle_Iron MagCapacity=25 ReloadRate=3.33 ReloadAnim="Reload" ReloadAnimRate=1.000000 Weight=3.000000 bModeZeroCanDryFire=True FireModeClass(0)=Class'KFMod.KrissMFire' FireModeClass(1)=Class'KFMod.KrissMAltFire' PutDownAnim="PutDown" SelectSoundRef="KF_KrissSND.KF_WEP_KRISS_Handling_Select" SelectForce="SwitchToAssaultRifle" bShowChargingBar=True EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) Priority=120 InventoryGroup=3 GroupOffset=17 PickupClass=Class'KFMod.KrissMPickup' PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000) BobDamping=6.000000 AttachmentClass=Class'KFMod.KrissMAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) Description="The 'Zekk has a very high rate of fire and is equipped with the attachment for the Horzine medical darts. " ItemName="Schneidzekk Medic Gun" MeshRef="KF_Wep_Kriss.Kriss_Trip" DrawScale=1.00000 TransientSoundVolume=1.250000 AmbientGlow=0 AIRating=0.55 CurrentRating=0.55 DisplayFOV=55.000000 StandardDisplayFOV=55.0//60.0 PlayerIronSightFOV=65 ZoomTime=0.25 FastZoomOutTime=0.2 ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910) bHasAimingMode=true ZoomedDisplayFOV=45 HudImageRef="KillingFloor2HUD.WeaponSelect.KRISS_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS" TraderInfoTexture=texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_KRISS' bIsTier3Weapon=true }