class LAWPickup extends KFWeaponPickup; #exec OBJ LOAD FILE=KillingFloorWeapons.utx #exec OBJ LOAD FILE=WeaponStaticMesh.usx defaultproperties { Weight=13.000000 // Reduced in Balance Round 2 cost=3000 BuyClipSize=1 PowerValue=100 SpeedValue=20 RangeValue=64 AmmoCost=30 Description="Light Anti Tank weapon. Designed to punch through armored vehicles." ItemName="L.A.W" ItemShortName="L.A.W" AmmoItemName="L.A.W Rockets" AmmoMesh=StaticMesh'KillingFloorStatics.LAWAmmo' MaxDesireability=0.790000 InventoryType=Class'KFMod.LAW' RespawnTime=60.000000 PickupMessage="You got the L.A.W." PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.LAW_Pickup' CollisionRadius=35.000000 CollisionHeight=10.000000 PickupSound=Sound'KF_LAWSnd.LAW_Pickup' EquipmentCategoryID=3 CorrespondingPerkIndex=6 }