class LaserAttachmentFirstPerson extends InventoryAttachment; defaultproperties { DrawType=DT_Mesh bAcceptsProjectors=False bUseLightingFromBase=False bUnlit = true AttachmentBone=LightBone Mesh = SkeletalMesh 'KFWeaponModels.firstP_laser' bUseDynamicLights=false MaxLights = 0 DrawScale = 1.0 }