class M14EBRAttachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' bRapidFire=True bAltRapidFire=True SplashEffect=Class'BulletSplashEmitter' CullDistance=5000.000000 MeshRef="KF_Weapons3rd2_Trip.M14_EBR_3rd" MovementAnims(0)=JogF_M14 MovementAnims(1)=JogB_M14 MovementAnims(2)=JogL_M14 MovementAnims(3)=JogR_M14 CrouchAnims(0)=CHwalkF_M14 CrouchAnims(1)=CHwalkB_M14 CrouchAnims(2)=CHwalkL_M14 CrouchAnims(3)=CHwalkR_M14 WalkAnims(0)=WalkF_M14 WalkAnims(1)=WalkB_M14 WalkAnims(2)=WalkL_M14 WalkAnims(3)=WalkR_M14 AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_M14 TurnLeftAnim=TurnL_M14 CrouchTurnRightAnim=CH_TurnR_M14 CrouchTurnLeftAnim=CH_TurnL_M14 IdleRestAnim=Idle_M14//Idle_Rest IdleCrouchAnim=CHIdle_M14 IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_M14//Idle_Rifle IdleHeavyAnim=Idle_M14//Idle_Biggun IdleRifleAnim=Idle_M14//Idle_Rifle IdleChatAnim=Idle_M14 FireAnims(0)=Fire_M14 FireAnims(1)=Fire_M14 FireAnims(2)=Fire_M14 FireAnims(3)=Fire_M14 FireAltAnims(0)=Fire_M14 FireAltAnims(1)=Fire_M14 FireAltAnims(2)=Fire_M14 FireAltAnims(3)=Fire_M14 FireCrouchAnims(0)=CHFire_M14 FireCrouchAnims(1)=CHFire_M14 FireCrouchAnims(2)=CHFire_M14 FireCrouchAnims(3)=CHFire_M14 FireCrouchAltAnims(0)=CHFire_M14 FireCrouchAltAnims(1)=CHFire_M14 FireCrouchAltAnims(2)=CHFire_M14 FireCrouchAltAnims(3)=CHFire_M14 HitAnims(0)=HitF_M14 HitAnims(1)=HitB_M14 HitAnims(2)=HitL_M14 HitAnims(3)=HitR_M14 PostFireBlendStandAnim=Blend_M14 PostFireBlendCrouchAnim=CHBlend_M14 }