class MP7MAttachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'KFMod.KFShellSpewer' bRapidFire=True bAltRapidFire=True SplashEffect=Class'BulletSplashEmitter' CullDistance=5000.000000 MeshRef="KF_Weapons3rd2_Trip.mp7_3rd" MovementAnims(0)=JogF_MP7 MovementAnims(1)=JogB_MP7 MovementAnims(2)=JogL_MP7 MovementAnims(3)=JogR_MP7 CrouchAnims(0)=CHwalkF_MP7 CrouchAnims(1)=CHwalkB_MP7 CrouchAnims(2)=CHwalkL_MP7 CrouchAnims(3)=CHwalkR_MP7 WalkAnims(0)=WalkF_MP7 WalkAnims(1)=WalkB_MP7 WalkAnims(2)=WalkL_MP7 WalkAnims(3)=WalkR_MP7 AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_MP7 TurnLeftAnim=TurnL_MP7 CrouchTurnRightAnim=CH_TurnR_MP7 CrouchTurnLeftAnim=CH_TurnL_MP7 IdleRestAnim=Idle_MP7//Idle_Rest IdleCrouchAnim=CHIdle_MP7 IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_MP7//Idle_Rifle IdleHeavyAnim=Idle_MP7//Idle_Biggun IdleRifleAnim=Idle_MP7//Idle_Rifle IdleChatAnim=Idle_MP7 FireAnims(0)=Fire_MP7 FireAnims(1)=Fire_MP7 FireAnims(2)=Fire_MP7 FireAnims(3)=Fire_MP7 FireAltAnims(0)=Fire_MP7 FireAltAnims(1)=Fire_MP7 FireAltAnims(2)=Fire_MP7 FireAltAnims(3)=Fire_MP7 FireCrouchAnims(0)=CHFire_MP7 FireCrouchAnims(1)=CHFire_MP7 FireCrouchAnims(2)=CHFire_MP7 FireCrouchAnims(3)=CHFire_MP7 FireCrouchAltAnims(0)=CHFire_MP7 FireCrouchAltAnims(1)=CHFire_MP7 FireCrouchAltAnims(2)=CHFire_MP7 FireCrouchAltAnims(3)=CHFire_MP7 HitAnims(0)=HitF_MP7 HitAnims(1)=HitB_MP7 HitAnims(2)=HitL_MP7 HitAnims(3)=HitR_MP7 PostFireBlendStandAnim=Blend_MP7 PostFireBlendCrouchAnim=CHBlend_MP7 WeaponAmbientScale=2.0 }