class MetalHitEmitter extends KFHitEmitter; var bool bFlashed; replication { // Things the server should send to the client. reliable if( bNetDirty && (!bNetOwner || bDemoRecording || bRepClientDemo) && (Role==ROLE_Authority) ) bFlashed; } simulated function PostBeginPlay() { Super.Postbeginplay(); SparkLight(); } simulated function SparkLight() { if ( !bFlashed && !Level.bDropDetail && (Instigator != None) && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) ) { bDynamicLight = true; SetTimer(0.15, false); } else Timer(); } simulated function Timer() { bDynamicLight = false; } defaultproperties { ImpactSounds(0)=Sound'KFWeaponSound.bullethitmetal2' ImpactSounds(1)=Sound'KFWeaponSound.bullethitmetal3' ImpactSounds(2)=Sound'KFWeaponSound.bullethitmetal4' Begin Object Class=SpriteEmitter Name=SpriteEmitter41 UseDirectionAs=PTDU_UpAndNormal UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True ScaleSizeXByVelocity=True AutomaticInitialSpawning=False Acceleration=(Z=-210.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=187)) ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255)) ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255)) ColorScale(6)=(RelativeTime=1.000000) ColorScale(7)=(RelativeTime=1.000000) FadeOutStartTime=0.336000 FadeInEndTime=0.064000 MaxParticles=20 Name="SpriteEmitter41" SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000) StartSizeRange=(X=(Min=2.000000,Max=3.000000),Y=(Min=5000.000000,Max=5000.000000),Z=(Min=5000.000000,Max=5000.000000)) ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000) InitialParticlesPerSecond=5000.000000 Texture=Texture'KFX.KFSparkHead' LifetimeRange=(Min=1.500000,Max=1.500000) StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter41' Begin Object Class=SpriteEmitter Name=SpriteEmitter42 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=10.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.250000,Max=0.350000),Y=(Min=0.250000,Max=0.300000),Z=(Min=0.200000,Max=0.250000)) FadeOutStartTime=0.500000 FadeInEndTime=0.100000 MaxParticles=3 Name="SpriteEmitter42" SpinsPerSecondRange=(X=(Min=-0.200000,Max=0.200000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.300000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=5.000000,Max=10.000000)) InitialParticlesPerSecond=5.000000 DrawStyle=PTDS_Brighten Texture=None TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=0.000000,Max=0.000000) StartVelocityRange=(X=(Min=-8.000000,Max=8.000000),Y=(Min=-8.000000,Max=8.000000)) End Object Emitters(1)=SpriteEmitter'SpriteEmitter42' Begin Object Class=SpriteEmitter Name=SpriteEmitter43 RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(X=(Min=0.700000,Max=0.900000),Y=(Min=0.700000,Max=0.800000),Z=(Min=0.500000,Max=0.600000)) MaxParticles=1 Name="SpriteEmitter43" SpinsPerSecondRange=(X=(Min=-0.200000,Max=0.200000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=6.000000,Max=6.000000)) InitialParticlesPerSecond=5.000000 DrawStyle=PTDS_Brighten Texture=Texture'KFX.MetalHitKF' LifetimeRange=(Min=0.010000,Max=0.100000) End Object Emitters(2)=SpriteEmitter'SpriteEmitter43' LightRadius = 3 LightType = LT_Steady, LightBrightness = 100 LightHue = 40 LightSaturation = 150 bDynamicLight = false }