class MiniPukeySplat extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter3 FadeOut=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-300.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.200000 MaxParticles=2 Name="SpriteEmitter3" SizeScale(1)=(RelativeTime=0.070000,RelativeSize=1.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000)) InitialParticlesPerSecond=1000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Gore.bloat_explode_blood' LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(Z=(Min=50.000000,Max=150.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter3' Begin Object Class=MeshEmitter Name=MeshEmitter1 StaticMesh=StaticMesh'EffectsSM.PlayerGibbs.Chunk1_Gibb' UseCollision=True RespawnDeadParticles=False SpinParticles=True DampRotation=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.500000),Y=(Min=0.200000,Max=0.500000),Z=(Min=0.200000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Name="MeshEmitter1" SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) StartSizeRange=(X=(Min=0.500000,Max=2.000000),Y=(Min=0.500000,Max=2.000000),Z=(Min=0.500000,Max=2.000000)) InitialParticlesPerSecond=1000.000000 LifetimeRange=(Min=10.000000,Max=10.000000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=1000.000000)) VelocityLossRange=(Z=(Min=1.000000,Max=1.000000)) End Object Emitters(1)=MeshEmitter'MeshEmitter1' Begin Object Class=SpriteEmitter Name=SpriteEmitter4 RespawnDeadParticles=False SpawnOnlyInDirectionOfNormal=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True ScaleSizeYByVelocity=True ScaleSizeZByVelocity=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True Acceleration=(Z=-200.000000) ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=1.000000 MaxParticles=8 Name="SpriteEmitter4" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=5.000000) StartMassRange=(Min=11.000000,Max=11.000000) UseRotationFrom=PTRS_Normal SpinsPerSecondRange=(X=(Min=-0.300000,Max=0.300000)) StartSpinRange=(X=(Min=-0.500000,Max=0.500000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000) StartSizeRange=(X=(Min=15.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=3.000000 InitialParticlesPerSecond=500.000000 DrawStyle=PTDS_Modulated Texture=Texture'kf_fx_trip_t.Gore.kf_bloodspray_b_diff' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(X=(Min=-75.000000,Max=75.000000),Y=(Min=-75.000000,Max=75.000000),Z=(Min=75.000000,Max=75.000000)) End Object Emitters(2)=SpriteEmitter'SpriteEmitter4' Begin Object Class=SpriteEmitter Name=SpriteEmitter5 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False BlendBetweenSubdivisions=True ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255)) ColorScale(3)=(RelativeTime=1.000000) FadeOutStartTime=0.850000 MaxParticles=30 Name="SpriteEmitter5" AddLocationFromOtherEmitter=1 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000) StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 InitialParticlesPerSecond=30.000000 DrawStyle=PTDS_Modulated Texture=Texture'kf_fx_trip_t.Gore.kf_bloodspray_e_diff' TextureUSubdivisions=8 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.450000,Max=0.850000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(3)=SpriteEmitter'SpriteEmitter5' bNoDelete = false bNetTemporary=true AutoDestroy = true }