//----------------------------------------------------------- // //----------------------------------------------------------- class NeonAK47Attachment extends AK47Attachment; #exec OBJ LOAD FILE=KF_Weapons_Neon_Trip_T.utx var array SkinRefs; static function PreloadAssets(optional KFWeaponAttachment Spawned) { local int i; Super.PreloadAssets(Spawned); for ( i = 0; i < default.SkinRefs.Length; i++ ) { default.Skins[i] = Material(DynamicLoadObject(default.SkinRefs[i], class'Material')); if ( Spawned != none ) { Spawned.Skins[i] = default.Skins[i]; } } } DefaultProperties { SkinRefs(0)="KF_Weapons_Neon_Trip_T.3rdPerson.AK47_Neon_SHDR_3P" }