class NoKarmaMut extends Mutator; simulated function PostBeginPlay() { local KActor K; ForEach DynamicActors(Class'KActor',K) { K.Destroy(); if( K==None ) Continue; K.SetPhysics(PHYS_None); K.SetCollision(False); K.bHidden = True; K.bScriptInitialized = true; K.Disable('Tick'); K.RemoteRole = ROLE_None; } } Defaultproperties { GroupName = "KF-NoKarma" FriendlyName = "No Karma Decorations" Description = "Remove all those buggy karma decorations from the maps." RemoteRole=ROLE_SimulatedProxy bAlwaysRelevant=True }