Class PatrolingPoint extends PathNode; var() edfindable PatrolingPoint nextPatrolPoint; var() float PatrolPauseTime; var() name PatrolWaitForEvent; var() bool bRunToThisPoint; var vector LookDirection; function PostBeginPlay() { LookDirection = vector(Rotation)*2000+Location; Super.PostBeginPlay(); } defaultproperties { Texture=Texture'S_NavP' }