//============================================================================= // PipeBombPickup Pickup. //============================================================================= class PipeBombPickup extends KFWeaponPickup; defaultproperties { Weight=1.000000 cost=1500 // Increased in Balance Round 1 AmmoCost=750 // Was left at 400 in Balance Round 1(fixed in Round 2) BuyClipSize=1 PowerValue=100 SpeedValue=5 RangeValue=15 Description="An improvised proximity explosive. Blows up when enemies get close." ItemName="Pipe Bomb" ItemShortName="Pipe Bomb" AmmoItemName="Pipe Bomb" AmmoMesh=none InventoryType=Class'KFMod.PipeBombExplosive' PickupMessage="You got the PipeBomb proximity explosive." PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Pipebomb_Pickup' DrawType=DT_StaticMesh CollisionRadius=35.000000 CollisionHeight=5.000000 PickupSound=Sound'KF_AA12Snd.AA12_Pickup' EquipmentCategoryID=3 CorrespondingPerkIndex=6 }