class PipebombLight extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True FadeIn=True UniformSize=True RespawnDeadParticles=True AutomaticInitialSpawning=True ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) ColorMultiplierRange=(Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) FadeOutStartTime=0.235000 FadeInEndTime=0.235000 MaxParticles=1 Name="SpriteEmitter0" StartSizeRange=(X=(Min=4.000000,Max=4.000000),Y=(Min=4.000000,Max=4.000000),Z=(Min=4.000000,Max=4.000000)) StartLocationRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=2.600000,Max=2.600000),Z=(Min=3.000000,Max=3.000000)) CoordinateSystem=PTCS_Relative InitialParticlesPerSecond=1.000000 Texture=Texture'kf_fx_trip_t.Misc.healingFX' LifetimeRange=(Min=0.500000,Max=0.500000) End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' bNoDelete=false AutoDestroy=False }