class RockHitEmitter extends KFHitEmitter; #exec OBJ LOAD FILE=KFWeaponSound.uax defaultproperties { ImpactSounds(0)=Sound'KFWeaponSound.bullethitroad' ImpactSounds(1)=Sound'KFWeaponSound.bullethitroad2' ImpactSounds(2)=Sound'KFWeaponSound.bullethitroad3' Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseCollision=True FadeOut=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-500.000000) DampingFactorRange=(X=(Min=0.000000,Max=0.800000),Y=(Min=0.000000,Max=0.800000),Z=(Min=0.000000,Max=0.500000)) FadeOutStartTime=1.000000 DetailMode=DM_High StartSizeRange=(X=(Min=3.000000,Max=1.000000)) InitialParticlesPerSecond=200.000000 DrawStyle=PTDS_AlphaBlend Texture=none//Texture'EmitterTextures.MultiFrame.rockchunks02' KFTODO: Replace this TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=2.000000) StartVelocityRange=(X=(Min=100.000000,Max=300.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000)) MaxAbsVelocity=(Z=500.000000) End Object Emitters(0)=SpriteEmitter'KFMod.RockHitEmitter.SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter1 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=10.000000) ColorMultiplierRange=(X=(Min=0.250000,Max=0.350000),Y=(Min=0.250000,Max=0.300000),Z=(Min=0.200000,Max=0.250000)) FadeOutStartTime=0.500000 FadeInEndTime=0.100000 MaxParticles=3 SpinsPerSecondRange=(X=(Min=-0.200000,Max=0.200000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeSize=0.300000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=5.000000,Max=10.000000)) InitialParticlesPerSecond=5.000000 DrawStyle=PTDS_Brighten Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=1.000000,Max=1.500000) StartVelocityRange=(X=(Min=-8.000000,Max=8.000000),Y=(Min=-8.000000,Max=8.000000)) End Object Emitters(1)=SpriteEmitter'KFMod.RockHitEmitter.SpriteEmitter1' TransientSoundVolume=50.000000 }