//============================================================================= // Scythe Inventory class //============================================================================= class Scythe extends KFMeleeGun; defaultproperties { SkinRefs(0)="KF_IJC_Halloween_Weapons.Scythe.scythe_cmb" weaponRange=115.000000 BloodyMaterialRef="KF_IJC_Halloween_Weapons.Scythe.scythe_blood_cmb" bSpeedMeUp=True Weight=6.000000 FireModeClass(0)=Class'KFMod.ScytheFire' FireModeClass(1)=Class'KFMod.ScytheFireB' Description="It's a scythe. Long handle. Long blade. Good for reaping corn, wheat - or shambling monsters." Priority=125 GroupOffset=6 PickupClass=Class'KFMod.ScythePickup' BobDamping=8.000000 AttachmentClass=Class'KFMod.ScytheAttachment' IconCoords=(X1=169,Y1=39,X2=241,Y2=77) ItemName="Scythe" MeshRef="KF_IJC_Halloween_Weps3.Scythe" SleeveNum=1 AIRating=0.300000 CurrentRating=0.5 ChopSlowRate=0.200000 BloodSkinSwitchArray=0 DisplayFOV=75.000000 StandardDisplayFOV=75.000000 HudImageRef="KF_IJC_HUD.WeaponSelect.Scythe_unselected" SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Scythe" SelectSoundRef="KF_KatanaSnd.Katana_Select" TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Images.Trader_Scythe' bIsTier2Weapon=True AppID=210934 }