//============================================================================= // SealSquealExplosionEmitter //============================================================================= // Fuse trail emitter class for the seal squeal harpoon bomb launcher //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class SealSquealFuseEmitter extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter24 UseColorScale=True FadeOut=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True BlendBetweenSubdivisions=True UseSubdivisionScale=True UseRandomSubdivision=True ColorScale(0)=(Color=(B=3,G=103,R=252)) ColorScale(1)=(RelativeTime=0.300000,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128)) ColorMultiplierRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) FadeOutStartTime=0.501500 MaxParticles=25 Name="SpriteEmitter24" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Max=1.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000) StartSizeRange=(X=(Min=1.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 DrawStyle=PTDS_Brighten Texture=Texture'Effects_Tex_Steampunk.Muzzle_Steampunk_A' TextureUSubdivisions=2 TextureVSubdivisions=2 SubdivisionEnd=7 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.450000,Max=0.850000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000)) MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000) End Object Emitters(1)=SpriteEmitter'SpriteEmitter24' Begin Object Class=SpriteEmitter Name=SpriteEmitter25 UseDirectionAs=PTDU_Up UseColorScale=True FadeOut=True UseRegularSizeScale=False ScaleSizeYByVelocity=True Acceleration=(Z=-500.000000) DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000)) ColorScale(0)=(Color=(B=1,G=77,R=254)) ColorScale(1)=(RelativeTime=0.414286,Color=(B=118,G=196,R=248,A=255)) ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=131,G=196,R=226,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255)) FadeOutStartTime=0.500000 MaxParticles=100 Name="SpriteEmitter25" DetailMode=DM_High UseRotationFrom=PTRS_Actor SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000) SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000)) ScaleSizeByVelocityMultiplier=(Y=0.020000) DrawStyle=PTDS_Brighten Texture=Texture'KFX.KFSparkHead' TextureUSubdivisions=1 TextureVSubdivisions=1 LifetimeRange=(Min=0.700000,Max=1.000000) StartVelocityRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000)) End Object Emitters(2)=SpriteEmitter'SpriteEmitter25' bNetTemporary=True RemoteRole=ROLE_None bNoDelete=false Physics=PHYS_Trailer DrawScale = 1.0 }