//============================================================================= // SeekerSixFire //============================================================================= // Primary fire class for the SeekerSix mini rocket launcher //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class SeekerSixFire extends KFShotgunFire; simulated function bool AllowFire() { if(KFWeapon(Weapon).bIsReloading) return false; if(KFPawn(Instigator).SecondaryItem!=none) return false; if(KFPawn(Instigator).bThrowingNade) return false; if(KFWeapon(Weapon).MagAmmoRemaining < 1) { if( Level.TimeSeconds - LastClickTime>FireRate ) { LastClickTime = Level.TimeSeconds; } if( AIController(Instigator.Controller)!=None ) KFWeapon(Weapon).ReloadMeNow(); return false; } //log("Spread = "$Spread); return super(WeaponFire).AllowFire(); } function Projectile SpawnProjectile(Vector Start, Rotator Dir) { local Projectile p; p = SeekerSixRocketLauncher(Weapon).SpawnProjectile(Start, Dir); PostSpawnProjectile(P); return p; } function float MaxRange() { return 2500; } defaultproperties { FireAimedAnim=Iron_Fire KickMomentum=(X=0,y=0,Z=0) ProjPerFire=1 TransientSoundVolume=1.8 FireSoundRef="KF_FY_SeekerSixSND.Fire.WEP_Seeker_Fire_M" StereoFireSoundRef="KF_FY_SeekerSixSND.Fire.WEP_Seeker_Fire" NoAmmoSoundRef="KF_M79Snd.M79_DryFire" FireForce="AssaultRifleFire" FireRate=0.33 AmmoClass=Class'KFMod.SeekerSixAmmo' ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000) ProjectileClass=Class'KFMod.SeekerSixRocketProjectile' BotRefireRate=1.800000 aimerror=42.000000 Spread=0.015//0.0085 SpreadStyle=SS_Random ProjSpawnOffset=(X=50,Y=10,Z=-12) FlashEmitterClass=Class'KFMod.SeekerSixPrimaryMuzzleFlash1P' EffectiveRange=2500.000000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=50 bWaitForRelease=true //MaxLoad=6 AmmoPerFire=1 }