//============================================================================= // Shotgun Inventory class //============================================================================= class Shotgun extends KFWeaponShotgun; defaultproperties { Skins(0)=Combiner'KF_Weapons_Trip_T.Shotguns.shotgun_cmb' WeaponReloadAnim=Reload_Shotgun MagCapacity=8 ReloadRate=0.66666666667//0.900000 ReloadAnim="Reload" ReloadAnimRate=1.0 IdleAimAnim=Idle_Iron Weight=8.000000 bModeZeroCanDryFire=True FireModeClass(0)=Class'KFMod.ShotgunFire' FireModeClass(1)=Class'KFMod.ShotGunLightFire' PutDownAnim="PutDown" SelectSound=Sound'KF_PumpSGSnd.SG_Select' bShowChargingBar=True Description="A rugged tactical pump action shotgun common to police divisions the world over. It accepts a maximum of 8 shells and can fire in rapid succession. " Priority=135 InventoryGroup=3 GroupOffset=2 PickupClass=Class'KFMod.ShotgunPickup' BobDamping=7.000000 AttachmentClass=Class'KFMod.ShotgunAttachment' IconCoords=(X1=169,Y1=172,X2=245,Y2=208) ItemName="Shotgun" Mesh=SkeletalMesh'KF_Weapons_Trip.Shotgun_Trip' TransientSoundVolume=1.000000 PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000) AmbientGlow=0 AIRating=0.6 CurrentRating=0.6 ZoomTime=0.25 FastZoomOutTime=0.2 ZoomInRotation=(Pitch=-910,Yaw=0,Roll=2910) bHasAimingMode=true bTorchEnabled=true ForceZoomOutOnFireTime=0.01 DisplayFOV=65.0 StandardDisplayFOV=65.0 PlayerIronSightFOV=70 ZoomedDisplayFOV=40 HudImage=texture'KillingFloorHUD.WeaponSelect.combat_shotgun_unselected' SelectedHudImage=texture'KillingFloorHUD.WeaponSelect.combat_shotgun' TraderInfoTexture=texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Combat_Shotgun' FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000) }