//============================================================================= // Shotgun Pickup. //============================================================================= class ShotgunPickup extends KFWeaponPickup; /* function ShowShotgunInfo(Canvas C) { C.SetPos((C.SizeX - C.SizeY) / 2,0); C.DrawTile( Texture'KillingfloorHUD.ClassMenu.Shotgun', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256); } */ defaultproperties { Weight=8.000000 cost=500 BuyClipSize=8 PowerValue=70 SpeedValue=40 RangeValue=15 Description="A rugged 12-gauge pump action shotgun. " ItemName="Shotgun" ItemShortName="Shotgun" AmmoItemName="12-gauge shells" AmmoMesh=none InventoryType=Class'KFMod.Shotgun' PickupMessage="You got the Shotgun." PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.shotgun_pickup' DrawType=DT_StaticMesh //Mesh=Mesh'KFWeaponModels.Shotgun_new3p' CollisionRadius=35.000000 CollisionHeight=5.000000 PickupSound=Sound'KF_PumpSGSnd.SG_Pickup' EquipmentCategoryID=2 CorrespondingPerkIndex=1 VariantClasses[0]=class'KFMod.CamoShotgunPickup' }