//============================================================================= // Stun Pickup //============================================================================= class StunNadePickup extends BullpupPickup; defaultproperties { InventoryType=Class'KFMod.StunNade' PickupMessage="You got the Concussion Grenades" StaticMesh=StaticMesh'PatchStatics.StunPickup' CollisionRadius=10.000000 CollisionHeight=10.000000 }