class SurveillanceCam extends Decoration; // Decoration #exec OBJ LOAD FILE=KFMapObjects.ukx simulated function PostBeginPlay() { if( Level.NetMode != NM_DedicatedServer ) { LinkSkelAnim(MeshAnimation'camera_rotation'); LoopAnim('Cam_rotation'); } } defaultproperties { bStatic=False bStasis=False Mesh=SkeletalMesh'KFMapObjects.Trader_Cam' bNoDelete=True RemoteRole=Role_None }