class SyringeAmmo extends Ammunition; #EXEC OBJ LOAD FILE=KillingFloorHUD.utx //TODO: CrossbowAmmoPickup? defaultproperties { MaxAmmo=500 InitialAmount=500 PickupClass=Class'KFMod.CrossbowAmmoPickup' IconCoords=(X1=4,Y1=350,X2=110,Y2=395) ItemName="Med-Syringe drugs" }