class SyringeAttachment extends KFMeleeAttachment; defaultproperties { Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Syringe_3rd' MovementAnims(0)=JogF_Syringe MovementAnims(1)=JogB_Syringe MovementAnims(2)=JogL_Syringe MovementAnims(3)=JogR_Syringe CrouchAnims(0)=CHwalkF_Syringe CrouchAnims(1)=CHwalkB_Syringe CrouchAnims(2)=CHwalkL_Syringe CrouchAnims(3)=CHwalkR_Syringe // WalkAnims(0)=WalkF // WalkAnims(1)=WalkB // WalkAnims(2)=WalkL // WalkAnims(3)=WalkR AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Syringe TurnLeftAnim=TurnL_Syringe CrouchTurnRightAnim=CH_TurnR_Syringe CrouchTurnLeftAnim=CH_TurnL_Syringe IdleRestAnim=Idle_Syringe//Idle_Rest IdleCrouchAnim=CHIdle_Syringe IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Syringe//Idle_Rifle IdleHeavyAnim=Idle_Syringe//Idle_Biggun IdleRifleAnim=Idle_Syringe//Idle_Rifle IdleChatAnim=Idle_Syringe FireAnims(0)=HealTeam_Syringe FireAnims(1)=HealTeam_Syringe FireAnims(2)=HealTeam_Syringe FireAnims(3)=HealTeam_Syringe FireAltAnims(0)=Heal_Syringe FireAltAnims(1)=Heal_Syringe FireAltAnims(2)=Heal_Syringe FireAltAnims(3)=Heal_Syringe FireCrouchAnims(0)=CHHealTeam_Syringe FireCrouchAnims(1)=CHHealTeam_Syringe FireCrouchAnims(2)=CHHealTeam_Syringe FireCrouchAnims(3)=CHHealTeam_Syringe FireCrouchAltAnims(0)=CHHeal_Syringe FireCrouchAltAnims(1)=CHHeal_Syringe FireCrouchAltAnims(2)=CHHeal_Syringe FireCrouchAltAnims(3)=CHHeal_Syringe HitAnims(0)=HitF_Syringe HitAnims(1)=HitB_Syringe HitAnims(2)=HitL_Syringe HitAnims(3)=HitR_Syringe PostFireBlendStandAnim=Blend_Syringe PostFireBlendCrouchAnim=CHBlend_Syringe }