class TrenchgunAttachment extends KFWeaponAttachment; defaultproperties { mMuzFlashClass=Class'KFMod.MuzzleFlash3rdTrenchGun' mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer' MeshRef="KF_Weapons3rd5_Trip.TrenchGun_3rd" MovementAnims(0)=JogF_Shotgun MovementAnims(1)=JogB_Shotgun MovementAnims(2)=JogL_Shotgun MovementAnims(3)=JogR_Shotgun CrouchAnims(0)=CHwalkF_Shotgun CrouchAnims(1)=CHwalkB_Shotgun CrouchAnims(2)=CHwalkL_Shotgun CrouchAnims(3)=CHwalkR_Shotgun WalkAnims(0)=WalkF_Shotgun WalkAnims(1)=WalkB_Shotgun WalkAnims(2)=WalkL_Shotgun WalkAnims(3)=WalkR_Shotgun AirStillAnim=JumpF_Mid AirAnims(0)=JumpF_Mid AirAnims(1)=JumpF_Mid AirAnims(2)=JumpL_Mid AirAnims(3)=JumpR_Mid TakeoffStillAnim=JumpF_Takeoff TakeoffAnims(0)=JumpF_Takeoff TakeoffAnims(1)=JumpF_Takeoff TakeoffAnims(2)=JumpL_Takeoff TakeoffAnims(3)=JumpR_Takeoff LandAnims(0)=JumpF_Land LandAnims(1)=JumpF_Land LandAnims(2)=JumpL_Land LandAnims(3)=JumpR_Land TurnRightAnim=TurnR_Shotgun TurnLeftAnim=TurnL_Shotgun CrouchTurnRightAnim=CH_TurnR_Shotgun CrouchTurnLeftAnim=CH_TurnL_Shotgun IdleRestAnim=Idle_Shotgun//Idle_Rest IdleCrouchAnim=CHIdle_Shotgun IdleSwimAnim=Swim_Tread IdleWeaponAnim=Idle_Shotgun//Idle_Rifle IdleHeavyAnim=Idle_Shotgun//Idle_Biggun IdleRifleAnim=Idle_Shotgun//Idle_Rifle IdleChatAnim=Idle_Shotgun FireAnims(0)=Fire_Shotgun FireAnims(1)=Fire_Shotgun FireAnims(2)=Fire_Shotgun FireAnims(3)=Fire_Shotgun FireAltAnims(0)=Fire_Shotgun FireAltAnims(1)=Fire_Shotgun FireAltAnims(2)=Fire_Shotgun FireAltAnims(3)=Fire_Shotgun FireCrouchAnims(0)=CHFire_Shotgun FireCrouchAnims(1)=CHFire_Shotgun FireCrouchAnims(2)=CHFire_Shotgun FireCrouchAnims(3)=CHFire_Shotgun FireCrouchAltAnims(0)=CHFire_Shotgun FireCrouchAltAnims(1)=CHFire_Shotgun FireCrouchAltAnims(2)=CHFire_Shotgun FireCrouchAltAnims(3)=CHFire_Shotgun HitAnims(0)=HitF_Shotgun HitAnims(1)=HitB_Shotgun HitAnims(2)=HitL_Shotgun HitAnims(3)=HitR_Shotgun PostFireBlendStandAnim=Blend_Shotgun PostFireBlendCrouchAnim=CHBlend_Shotgun }