//============================================================================= // ZEDMKIISecondaryMuzzleFlash1P //============================================================================= // First person secondary muzzle flash for the ZEDGun MKII //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson //============================================================================= class ZEDMKIISecondaryMuzzleFlash1P extends ROMuzzleFlash1st; simulated function Trigger(Actor Other, Pawn EventInstigator) { Emitters[0].SpawnParticle(2); Emitters[1].SpawnParticle(1); Emitters[2].SpawnParticle(5); Emitters[3].SpawnParticle(5); } defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.500000 CoordinateSystem=PTCS_Relative Name="SpriteEmitter0" UseRotationFrom=PTRS_Actor StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000) SizeScale(2)=(RelativeTime=1.000000) StartSizeRange=(X=(Min=8.000000,Max=12.000000)) DrawStyle=PTDS_Brighten Texture=Texture'KFZED_FX_T.Energy.ZedGun_Energy_A' TextureUSubdivisions=1 TextureVSubdivisions=1 SubdivisionScale(0)=0.500000 LifetimeRange=(Min=0.115000,Max=0.115000) End Object Emitters(0)=SpriteEmitter'SpriteEmitter0' Begin Object Class=SpriteEmitter Name=SpriteEmitter9 UseColorScale=True FadeOut=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=224,G=171,R=71,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=224,G=171,R=71,A=255)) Opacity=0.100000 MaxParticles=1 Name="SpriteEmitter9" StartSizeRange=(X=(Min=65.000000,Max=65.000000)) Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP' LifetimeRange=(Min=0.350000,Max=0.350000) End Object Emitters(1)=SpriteEmitter'SpriteEmitter9' Begin Object Class=SparkEmitter Name=SparkEmitter0 LineSegmentsRange=(Min=0.000000,Max=0.000000) TimeBetweenSegmentsRange=(Min=0.100000,Max=0.100000) UseColorScale=True FadeOut=True RespawnDeadParticles=False AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=224,G=171,R=71,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=224,G=171,R=71,A=255)) FadeOutStartTime=0.250000 FadeInEndTime=0.250000 MaxParticles=4 Name="SparkEmitter0" StartLocationShape=PTLS_Sphere UseRotationFrom=PTRS_Actor StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000)) Texture=Texture'Effects_Tex.BulletHits.sparkfinal2' LifetimeRange=(Min=0.200000,Max=0.200000) StartVelocityRange=(X=(Min=100.000000,Max=250.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000)) End Object Emitters(2)=SparkEmitter'SparkEmitter0' Begin Object Class=SparkEmitter Name=SparkEmitter1 LineSegmentsRange=(Min=0.000000,Max=0.000000) TimeBetweenSegmentsRange=(Min=0.100000,Max=0.100000) UseColorScale=True FadeOut=True RespawnDeadParticles=False AutomaticInitialSpawning=False ColorScale(0)=(Color=(B=224,G=171,R=71,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=224,G=171,R=71,A=255)) FadeOutStartTime=0.250000 FadeInEndTime=0.250000 MaxParticles=2 Name="SparkEmitter1" StartLocationShape=PTLS_Sphere UseRotationFrom=PTRS_Actor StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000)) Texture=Texture'Effects_Tex.BulletHits.sparkfinal2' LifetimeRange=(Min=0.200000,Max=0.200000) StartVelocityRange=(X=(Min=200.000000,Max=350.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000)) End Object Emitters(3)=SparkEmitter'SparkEmitter1' }