class yachtExplosionFire extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter41 UseColorScale=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True UseRandomSubdivision=True Acceleration=(Z=1024.000000) ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255)) ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255)) ColorScale(3)=(RelativeTime=1.000000) ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000)) Name="SpriteEmitter41" SphereRadiusRange=(Max=5.000000) SpinsPerSecondRange=(X=(Max=0.070000)) StartSpinRange=(X=(Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=200.000000,Max=300.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000)) ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) ScaleSizeByVelocityMax=0.000000 Texture=Texture'KillingFloorTextures.LondonCommon.fire3' TextureUSubdivisions=4 TextureVSubdivisions=4 SecondsBeforeInactive=30.000000 LifetimeRange=(Min=0.750000,Max=1.250000) StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=25.000000,Max=75.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter41' bNetTemporary=True RemoteRole=ROLE_None bNoDelete=false DrawScale = 1.0 SoundVolume = 255 SoundRadius = 100 bFullVolume = false AmbientSound = Sound'Amb_Destruction.Kessel_Fire_Small_Vehicle'//Sound'GeneralAmbience.firefx12' KFTODO: Replace this LightRadius = 12 LightType = LT_Pulse LightBrightness = 300 LightHue = 30 LightSaturation = 100 bDynamicLight = true LifeSpan=6 }