//----------------------------------------------------------- // //----------------------------------------------------------- class KFFPMut extends Mutator; function PostBeginPlay() { SetTimer(0.1,False); } function Timer() { local KFGameType KF; local byte i; local class MC; local int MSquadLength; KF = KFGameType(Level.Game); MC = Class(DynamicLoadObject(KF.GetEventFleshpoundClassName(),Class'Class')); if ( KF!=None && MC!=None ) { // groups of monsters that will be spawned KF.InitSquads.Length = 1; MSquadLength = Min( 12, KF.MaxZombiesOnce ); KF.InitSquads[0].MSquad.Length = MSquadLength; for( i=0; i