//2.5 BioDecal ✓ class BioDecalOS extends ProjectedDecal; //Usage: //Tiny little green spots that spawn when vomit impacts ground #exec OBJ LOAD File=KFOldSchool_XEffects.utx simulated function BeginPlay() { if ( !Level.bDropDetail && (FRand() < 0.5) ) ProjTexture = texture'KFOldSchool_XEffects.xbiosplat2'; super.BeginPlay(); } defaultproperties { ProjTexture=Texture'KFOldSchool_XEffects.xbiosplat' bClipStaticMesh=True CullDistance=7000.000000 LifeSpan=6.000000 DrawScale=0.650000 }