class stub_ModelSelect extends KFModelSelect; // // Overridden to get rid of the Race combo // function InitComponent(GUIController MyController, GUIComponent MyOwner) // { // super(LockedFloatingWindow).Initcomponent(MyController, MyOwner); // sb_Main.SetPosition(0.040000,0.075000,0.680742,0.555859); // sb_Main.RightPadding = 0.5; // sb_Main.ManageComponent(CharList); // class'xUtil'.static.GetPlayerList(PlayerList); // RefreshCharacterList("DUP"); // // Spawn spinning character actor // if ( SpinnyDude == None ) // SpinnyDude = PlayerOwner().spawn(class'XInterface.SpinnyWeap'); // SpinnyDude.SetDrawType(DT_Mesh); // SpinnyDude.SetDrawScale(0.9); // SpinnyDude.SpinRate = 0; // } function RefreshCharacterList(string ExcludedChars, optional string Race) { local int i, j; local array Excluded; // Prevent list from calling OnChange events CharList.List.bNotify = False; CharList.Clear(); Split(ExcludedChars, ";", Excluded); for ( i = 0; i < PlayerList.Length; i++ ) { // Check that this character is selectable if ( PlayerList[i].Menu != "" ) { for (j = 0; j < Excluded.Length; j++) if ( InStr(";" $ Playerlist[i].Menu $ ";", ";" $ Excluded[j] $ ";") != -1 ) break; if ( j < Excluded.Length ) continue; } // if ( IsUnLocked(PlayerList[i]) ) // { CharList.List.Add(Playerlist[i].Portrait, i, 0); // } // else if ( Playerlist[i].LockedPortrait == none ) // { // CharList.List.Add(Playerlist[i].Portrait, i, 1); // } // else // { // CharList.List.Add(Playerlist[i].LockedPortrait, i, 1); // } } CharList.List.LockedMat = LockedImage; CharList.List.bNotify = True; } function HandleParameters( string Who, string Team ) { local int i; for ( i = 0; i < PlayerList.Length; i++) { if ( PlayerList[i].DefaultName ~= Who ) { CharList.List.SetIndex(CharList.List.FindItem(i)); } } UpdateSpinnyDude(); } // // Overridden to set Idle Animation // function UpdateSpinnyDude() // { // local int idx; // local xUtil.PlayerRecord Rec; // local Mesh PlayerMesh; // local Material BodySkin, HeadSkin; // local string BodySkinName, HeadSkinName, TeamSuffix; // idx = CharList.List.GetItem(); // if ( idx < 0 || idx >= Playerlist.Length ) // return; // Rec = PlayerList[idx]; // if (Rec.Race ~= "Juggernaut" || Rec.DefaultName~="Axon" || Rec.DefaultName~="Cyclops" || Rec.DefaultName ~="Virus" ) // SpinnyDudeOffset=vect(250.0,1.00,-14.00); // else // SpinnyDudeOffset=vect(250.0,1.00,-24.00); // PlayerMesh = Mesh(DynamicLoadObject(Rec.MeshName, class'Mesh')); // if(PlayerMesh == None) // { // Log("Could not load mesh: "$Rec.MeshName$" For player: "$Rec.DefaultName); // return; // } // // Get the body skin // BodySkinName = Rec.BodySkinName; // // Get the head skin // HeadSkinName = Rec.FaceSkinName; // if ( Rec.TeamFace ) // HeadSkinName $= TeamSuffix; // BodySkin = Material(DynamicLoadObject(BodySkinName, class'Material')); // if(BodySkin == None) // { // Log("Could not load body material: "$Rec.BodySkinName$" For player: "$Rec.DefaultName); // return; // } // HeadSkin = Material(DynamicLoadObject(HeadSkinName, class'Material')); // if(HeadSkin == None) // { // Log("Could not load head material: "$HeadSkinName$" For player: "$Rec.DefaultName); // return; // } // SpinnyDude.LinkMesh(PlayerMesh); // SpinnyDude.Skins[0] = BodySkin; // SpinnyDude.Skins[1] = HeadSkin; // SpinnyDude.LoopAnim('Profile_idle'); // } // // Overridden to stop log spam // function PopulateRaces() // { // } // function HandleLockedCharacterClicked(int NewIndex) // { // if ( PlayerOwner() != none && PlayerOwner().PurchaseCharacter(Playerlist[NewIndex].DefaultName) ) // { // Controller.CloseMenu(true); // } // } // defaultproperties // { // co_Race=none // Begin Object class=KFGUIVertImageListBox name=vil_CharList // bScaleToParent=true // bBoundToParent=true // WinWidth=0.403407 // WinHeight=0.658125 // WinLeft=0.102888 // WinTop=0.185119 // CellStyle=Cell_FixedCount // NoVisibleRows=3 // NoVisibleCols=4 // TabOrder=0 // OnChange=ListChange // End Object // CharList=vil_CharList // }