class stub_Syringe extends Syringe; // fix syringe heal ammounts when players die simulated function bool HackClientStartFire() { if (StartFire(1)) { if (Role < ROLE_Authority) { // best idea i've come to // at least im not running timer like Poosh if (Level.Game.NumPlayers == 1) HealBoostAmount = 50; else HealBoostAmount = default.HealBoostAmount; ServerStartFire(1); } FireMode[1].ModeDoFire(); // Force to start animating. return true; } return false; }