class ACTION_ChangeConditionLoc extends ScriptedAction; var () KF_ObjectiveCondition AssociatedCondition; var () actor NewLocation; function bool InitActionFor(ScriptedController C) { if(AssociatedCondition != none) { AssociatedCondition.HUD_World.World_Location = NewLocation; } return false; } function string GetActionString() { return ActionString; } defaultproperties { ActionString="Update Condition Loc" }