class Emitter_BreakerExplosion extends MetalHitEmitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter33 UseDirectionAs=PTDU_UpAndNormal UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False UseSizeScale=True UseRegularSizeScale=False UniformSize=True ScaleSizeXByVelocity=True AutomaticInitialSpawning=False Acceleration=(Z=-210.000000) DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000)) ColorScale(0)=(Color=(B=255,G=255,R=187)) ColorScale(1)=(RelativeTime=0.214286,Color=(G=103,R=206,A=255)) ColorScale(2)=(RelativeTime=0.439286,Color=(B=100,G=177,R=255,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(4)=(RelativeTime=1.000000,Color=(G=103,R=206,A=255)) ColorScale(5)=(RelativeTime=1.000000,Color=(R=128,A=255)) ColorScale(6)=(RelativeTime=1.000000) ColorScale(7)=(RelativeTime=1.000000) FadeOutStartTime=0.336000 FadeInEndTime=0.064000 MaxParticles=100 Name="SpriteEmitter33" SizeScale(0)=(RelativeSize=1.000000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.250000) StartSizeRange=(X=(Min=3.000000,Max=10.000000),Y=(Min=5000.000000,Max=5000.000000),Z=(Min=5000.000000,Max=5000.000000)) ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000) InitialParticlesPerSecond=5000.000000 Texture=Texture'KFX.KFSparkHead' LifetimeRange=(Min=1.500000,Max=1.500000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-200.000000,Max=200.000000)) End Object Emitters(0)=SpriteEmitter'SpriteEmitter33' }