/* a welder that can be used on human pawns to heal them */ class KF_PawnWelder extends Welder; #exec OBJ LOAD FILE=KF_Weapons_Trip_T.utx simulated function Tick(float dt) { local KF_BreakerBoxNPC Breaker; Super.Tick(dt); if(WeldFire(FireMode[FireModeArray]).LastHitActor != none) { Breaker = KF_BreakerBoxNPC(WeldFire(FireMode[FireModeArray]).LastHitActor); if(Breaker != none) { ScreenWeldPercent = (Breaker.Health / Breaker.HealthMax) * 100; } } } defaultproperties { // AmmoRegenRate=20.000000 FireModeClass(0)=Class'PawnWeldFire' }