/* -------------------------------------------------------------- KeyPickup_Story -------------------------------------------------------------- Author : Alex Quick -------------------------------------------------------------- */ class KeyPickup_Story extends WeaponPickup; /* function inventory SpawnCopy( pawn Other ) { local inventory KeyInv; KeyInv = Super.SpawnCopy(Other); KeyInv.Tag = Tag; if( KFKeyInventory(KeyInv)!=None ) { KFKeyInventory(KeyInv).MyPickup = self; } return Copy; }*/ defaultproperties { InventoryType=Class'KFMod.KFKeyInventory' PickupMessage="You found a key" PickupSound=Sound'PatchSounds.slide1-3' DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorLabStatics.KeyCard1' Physics=PHYS_Falling DrawScale=0.100000 AmbientGlow=40 UV2Texture=FadeColor'PatchTex.Common.PickupOverlay' CollisionRadius=20.000000 CollisionHeight=5.000000 MessageClass=Class'UnrealGame.PickupMessagePlus' }