class AA12_Pony extends ScrNAA12AutoShotgun; #exec obj load file="LaSGunSkins_T.utx" defaultproperties { SkinRefs(0)="LaSGunSkins_T.AA12_Pony.AA12_Pony_cmb" PickupClass=Class'LaSGunSkins.AA12_PonyPickup' }