class FAL_HOTROD extends ScrnFNFAL_ACOG_AssaultRifle; #exec obj load file="LaSGunSkins_T.utx" defaultproperties { SkinRefs(0)="LaSGunSkins_T.FAL_HOTROD.FAL_HOTROD_cmb" PickupClass=Class'LaSGunSkins.FAL_HOTRODPickup' }